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They can be played alongside high-cost cards in order to spend your extra ink and develop your board, they can get buffed by a Support character like Rolly and become a cheap way to trade up into bigger threats, and Lucky can discover them when you use his ability Good as New, making them more valuable in your deck than in your hand
You'll want a critical mass of impactful four-drops and up--think Cultivator Colossus, Sepulchral Primordial, and Alrund's Epiphany
Building a deck that puts an emphasis on cards with the Rush ability is the best way to make Dr
Tactical Teamwork Amber and Sapphire Starter deck The Tactical Teamwork Amber/Sapphire Starter deck has a strong go-wide strategy with plenty of card draw to prevent the build from running out of gas
We'll give you a closer look at those boosters tomorrow, but right now we're more interested in the art by Eric Deschamps, featuring Jace dealing with some unusual Zendikar weather.